Vendors
Beyond Clover’s general store, three specialist vendors give you better prices and exclusive seeds. Each one focuses on a particular kind of goods.
The three vendors
Section titled “The three vendors”Click a vendor to trade. They pay a multiplier on top of an item’s base price when you sell the goods they specialize in, and some sell seeds you can’t get anywhere else.
| Vendor | Map | Buys (vs. base) | Sells |
|---|---|---|---|
| Maple (botanist) | Town | Crops at ×1.25 | Premium seeds: Tomato (Farming Lv6), Cabbage (Lv7), Eggplant (Lv8), Grapes (Lv10) |
| Finn (fish trader) | Beach | Fish at ×1.4 | Watermelon seeds (Farming Lv9), Pineapple seeds (Lv11) |
| Flint (stoneworker) | Quarry | Stone at ×1.3, gems at ×1.4 | Wood (5 for 50g) and Stone (5 for 75g) — no level gate |
For who these characters are, see NPCs.
Maple — Town botanist
Section titled “Maple — Town botanist”Maple buys your crops at ×1.25 of their base price, so she’s the best place to sell a harvest. She also sells the premium seeds that Clover doesn’t stock. Each unlocks at a Farming level:
- Tomato — Farming Lv6
- Cabbage — Farming Lv7
- Eggplant — Farming Lv8
- Grapes — Farming Lv10
See the Crops table for prices, grow times, and yields.
Finn — Beach fish trader
Section titled “Finn — Beach fish trader”Finn buys your fish at ×1.4 of base — the best fish price in the game, so always sell your catch to him. He also sells two seeds: Watermelon (Farming Lv9) and Pineapple (Lv11).
Flint — Quarry stoneworker
Section titled “Flint — Quarry stoneworker”Flint buys stone at ×1.3 and gems at ×1.4, making him the place to offload your mining hauls. He also sells crafting materials in bundles with no level gate:
- Wood — 5 for 50g
- Stone — 5 for 75g
These bundles are handy if you’d rather buy materials than gather them all yourself for crafting.
The no-arbitrage rule
Section titled “The no-arbitrage rule”Vendor buy-back prices are deliberately tuned so you can’t loop buy-low/sell-high for free profit. For example, you can’t buy a material bundle from one vendor and resell it to another for a gain. Real gold comes from gathering, growing, and selling what you produce — not from shuffling items between shops.
